

The thing is, in a movie, you're doing that for ten or fifteen minutes before you have a catalyst that makes him begin to change. Honestly, he isn't very likable at first. For Deacon, he starts out as this nihilistic, broken guy. You want your character to start out flawed and broken, and you want them to be in a place where they have a lot of room to change and grow. On a motion picture script, you've 90 to 120 pages, give or take. That cinematic approach is another factor which led to the removal of binary choices. One of the goals of Sony Bend was to apply their experience making linear, narrative driven titles like Uncharted: Golden Abyss and Syphon Filter, and apply that to an open world game.

The story of Days Gone is cinematic in nature. The choices were intended to add color to the player's perception of Deacon, but they wound up making him an unclear figure, and even unlikable. Days Gone is a narrative driven experience, but it's not Mass Effect or a Telltale game. It was hurting the player experience.īasically, player choice was getting in the way of the game. For the amount of work we were putting into it, there was no payoff. We thought it was going to be this awesome thing where Boozer's morale was going to be this thing players would have to watch, but players just didn't understand it. The thing about player choices is, players didn't get it! (laughs). John and serving the narrative of Days Gone. The reason why they removed these choices has to do with strengthening the character of Deacon St. Related: What Days Gone Learned From Uncharted's Amy Hennig In particular, we discussed the many changes the game has gone through since it was first unveiled at E3 2016, including the removal of binary choices the player makes for Deacon at various points in the narrative. We spoke to Days Gone writer/creative director John Garvin about both the new game and his career in the gaming industry. Now, those choices are no longer part of the game. John, the protagonist portrayed by Sam Witwer.

Back when Days Gone was originally shown off to the public, players were able to make choices that would have a minor effect on the character of Deacon St. The final, retail version of Days Gone will not allow players to make binary choices at various junctures in the story.
